Due to the previous behavior, this will never be selected. Chase (unselectable): Commando must be within 40m from the target and have line of sight.Due to the previous behavior, this is only selectable for the limited 15-19m distance range. Use primary and strafe: Commando must be within 8-19m from the target and have line of sight.Flee: Commando must be within 15m from the target and have line of sight.Use utility and strafe: Commando must be within 15m from the target and have line of sight.The grenade will therefore either bounce off the target or miss them completely. If Commando is equipped with the Frag Grenade, there will be no effort to throw the grenade at the enemy's feet. Use special and stop: Commando must be within 15m from the target and have line of sight.Recharges after 5 (+5 per stack) seconds. Due to the explicit skill stated, Commando will not use the secondary if it is either Phase Round or Slicing Maelstrom Slicing Maelstrom (Secondary) Charge up a projectile that deals 875% damage per second to nearby enemies, exploding after 3 seconds to deal 700% damage and root enemies for 3 (+3 per stack) seconds. Commando will sprint and this behavior cannot be selected twice in a row. Use secondary (Phase Blast): Commando must be within 10m from the target and aiming at it.This section only applies when the character is controlled by AI. The explosion suffers from sweet spot falloff.įor an explanation of how these behaviors are implemented read about Enemy AI.The timer for the explosion begins after the first bounce and is 1 second long.(As Commando, clear 20 stages in a single run without picking up any Lunar items.) Unlocked via the Commando: Incorruptible Challenge.Throw a grenade that explodes for 700% damage.
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